Abstract
Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
Details
Title
Unique Character Instances for Crowds
Author(s)
Maïm, Jonathan ; Yersin, Barbara ; Thalmann, Daniel
Published in
IEEE Computer Graphics and Applications
Volume
29
Issue
6
Pages
82-90
Date
2009
Other identifier(s)
View record in Web of Science
Laboratories
VRLAB
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Work produced at EPFL
Journal Articles
Published
Peer-reviewed publications
Work produced at EPFL
Journal Articles
Published
Record creation date
2008-06-25