Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.


Published in:
Computer Graphics Forum, 19, 3, 11-19
Year:
2000
Keywords:
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 Record created 2008-04-22, last modified 2018-09-13

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