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research article

Virtual humans: thirty years of research, what next?

Magnenat-Thalmann, N.  
•
Thalmann, D.  
2005
Visual Computer

In this paper, we present research results and future challenges in creating realistic and believable virtual humans. To realize these modeling goals, real-time realistic representation is essential, but we also need interactive and perceptive virtual humans to populate the virtual worlds. Three levels of modeling should be considered to create these believable virtual humans: 1) realistic appearance modeling, 2) realistic, smooth and flexible motion modeling, and 3) realistic high-level behaviors modeling. At first, the issues of creating virtual humans with better skeleton and realistic deformable bodies are illustrated. To give a level of believable behavior, challenges are laid on generating on the fly flexible motion and complex behaviors of virtual humans inside their environments using a realistic perception of the environment. Interactivity and group behaviors are also important parameters to create believable virtual humans which have challenges in creating believable relationship between real and virtual humans based on emotion and personality, and simulating realistic and believable behaviors of groups and crowds. Finally, issues in generating realistic virtual clothed and haired people are presented

  • Details
  • Metrics
Type
research article
DOI
10.1007/s00371-005-0363-6
Web of Science ID

WOS:000234145700006

Author(s)
Magnenat-Thalmann, N.  
Thalmann, D.  
Date Issued

2005

Publisher

Springer-Verlag

Published in
Visual Computer
Volume

21

Issue

12

Start page

997

End page

1015

Subjects

realistic images

•

solid modelling

•

virtual reality

Note

MIRALab, Geneva Univ., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239220
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