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  4. Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment
 
conference paper

Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment

Abbey, Alexandre  
•
Porssut, Thibault  
•
Herbelin, Bruno  
Show more
Spencer, SN
January 1, 2021
Proceedings Of The 14Th Acm Siggraph Conference On Motion, Interaction And Games, Mig 2021
14th Annual Conference on Motion, Interaction and Games (MIG)

When placed inside an immersive virtual simulation, subjects will tend to experience the feeling of being 'really there' and to respond realistically to their environment, forgetting that it is not real. This behaviour is observed when subjects experience a high sense of presence, the sensation of being in a real place and that the scenario being depicted to them is real. Here we present an experiment designed to evaluate the impact of different levels of immersion, and of different blending of virtual and real objects and body representations, on participant's subjective experience. Presence is evaluated with an innovative method combining the random introduction of breaks-in-presence (BiP) with a rapid decision-making test. Results show that the level of immersion impacts both the Sense of Presence (SoP) and the Sense of Embodiment (SoE), that the BiP has a limited impact on the SoE without breaking it, and that the level of confidence in the decision test correlates with both the SoP and the SoE.

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Type
conference paper
DOI
10.1145/3487983.3488304
Web of Science ID

WOS:001315082000018

Author(s)
Abbey, Alexandre  

École Polytechnique Fédérale de Lausanne

Porssut, Thibault  

École Polytechnique Fédérale de Lausanne

Herbelin, Bruno  

École Polytechnique Fédérale de Lausanne

Boulic, Ronan  

École Polytechnique Fédérale de Lausanne

Editors
Spencer, SN
Date Issued

2021-01-01

Publisher

Assoc Computing Machinery

Publisher place

NEW YORK

Published in
Proceedings Of The 14Th Acm Siggraph Conference On Motion, Interaction And Games, Mig 2021
ISBN of the book

978-1-4503-9131-3

Article Number

2

Subjects

virtual reality

•

mixed reality

•

sense of presence

•

break in presence

•

sense of embodiment

•

break in embodiment

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
LTS5  
LNCO  
SCI-IC-RB  
Event nameEvent acronymEvent placeEvent date
14th Annual Conference on Motion, Interaction and Games (MIG)

ELECTR NETWORK

2021-11-10 - 2021-11-12

FunderFunding(s)Grant NumberGrant URL

Hasler Foundation

No20067

Available on Infoscience
January 31, 2025
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/246109
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