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conference paper

Virtual input devices based on motion capture and collision detection

Okada, Y.
•
Shinpo, K.
•
Tanaka, Y.
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1999
Proceedings Computer Animation 1999, IEEE Computer Society Press 1999
Computer Animation 1999

The paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications which use a motion capture system as a real time input device. Each virtual input device is composed from several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore, it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. The paper presents a realization mechanism and actual examples of virtual input devices

  • Details
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Type
conference paper
DOI
10.1109/CA.1999.781213
Author(s)
Okada, Y.
Shinpo, K.
Tanaka, Y.
Thalmann, D.  
Date Issued

1999

Published in
Proceedings Computer Animation 1999, IEEE Computer Society Press 1999
Start page

201

End page

209

Subjects

collision avoidance

•

real-time systems

•

rendering (computer graphics)

•

user interfaces

•

virtual reality

Note

Comput. Center, Kyushu Univ., Fukuoka, Japan

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Event nameEvent placeEvent date
Computer Animation 1999

Geneva, Switzerland

26-29 May, 1999

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239077
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