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  4. Real-time display of virtual humans: levels of details and impostors
 
research article

Real-time display of virtual humans: levels of details and impostors

Aubel, A.  
•
Boulic, R.  
•
Thalmann, D.  
2000
IEEE Transactions on Circuits and Systems for Video Technology

Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. We then show how impostors can be used to render virtual humans. We introduce concrete case studies that demonstrate the effectiveness of our approach. Finally, we tackle the visibility issue

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Type
research article
DOI
10.1109/76.825720
Web of Science ID

WOS:000086167400005

Author(s)
Aubel, A.  
Boulic, R.  
Thalmann, D.  
Date Issued

2000

Publisher

IEEE

Published in
IEEE Transactions on Circuits and Systems for Video Technology
Volume

10

Issue

2

Start page

207

End page

17

Subjects

computer animation

•

real-time systems

•

rendering (computer graphics)

•

virtual reality

Note

Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239150
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