research article
Interacting with virtual humans through body actions
Since their inception, interactive virtual environments have not been able to interpret users' gestures. Researchers have investigated a few tentative solutions, but most of them concern a specific set of body parts like hands, arms, or facial expressions. However, when placing a participant in a virtual world to interact with synthetic inhabitants, it would be more convenient and intuitive to use body-oriented actions. To achieve this, we developed a hierarchical model of human actions based on fine-grained primitives. An associated recognition algorithm identifies simultaneous actions on the fly
Type
research article
Web of Science ID
WOS:000071193900003
Author(s)
Date Issued
1998
Publisher
Published in
Volume
18
Issue
1
Start page
8
End page
11
Note
Swiss Federal Inst. of Technol., Switzerland
Editorial or Peer reviewed
REVIEWED
Written at
EPFL
Available on Infoscience
January 16, 2007
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