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research article

Interacting with virtual humans through body actions

Emering, L.  
•
Boulic, R.  
•
Thalmann, D.  
1998
IEEE Computer Graphics and Applications

Since their inception, interactive virtual environments have not been able to interpret users' gestures. Researchers have investigated a few tentative solutions, but most of them concern a specific set of body parts like hands, arms, or facial expressions. However, when placing a participant in a virtual world to interact with synthetic inhabitants, it would be more convenient and intuitive to use body-oriented actions. To achieve this, we developed a hierarchical model of human actions based on fine-grained primitives. An associated recognition algorithm identifies simultaneous actions on the fly

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Type
research article
DOI
10.1109/38.637261
Web of Science ID

WOS:000071193900003

Author(s)
Emering, L.  
Boulic, R.  
Thalmann, D.  
Date Issued

1998

Publisher

IEEE

Published in
IEEE Computer Graphics and Applications
Volume

18

Issue

1

Start page

8

End page

11

Subjects

image recognition

•

interactive systems

•

user interfaces

•

virtual reality

Note

Swiss Federal Inst. of Technol., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239060
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