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  4. Fast Texture-Based Tracking and Delineation Using Texture Entropy
 
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Fast Texture-Based Tracking and Delineation Using Texture Entropy

Shahrokni, Ali
•
Drummond, Tom
•
Fua, Pascal  
2004

We propose a fast texture-segmentation approach to the problem of 2-D and 3--D model-based contour tracking, which is suitable for real-time or interactive applications. Our approach relies on detecting texture boundaries in the direction normal to the contour boundaries and on using a Hidden Markov Model to link these boundary points in the other direction. The probabilities that appear in this computation closely relate to texture entropy and Kullback-Leibler Divergence, a property we use to compute and update dynamic texture models. We demonstrate results both in the context of interactive 2-D delineation and fast 3-D tracking.

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IC_TECH_REPORT_200489.pdf

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openaccess

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1.3 MB

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Adobe PDF

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c35c2760c38cd98f7b1dc27935c06cf6

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