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conference paper

Hierarchical model for real time simulation of virtual human crowds

Musse, S. R.
•
Thalmann, D.  
2003
Biomedical Imaging V. Proceedings of the 5th IEEE EMBS International Summer School on Biomedical Imaging

This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This autonomy refers to the extent to which the virtual agents are independent of the user intervention and also the amount of information needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate crowds. Otherwise, more complicated behavioral rules can be necessary, and in this case, it can be included in the simulation data in order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: i) by using innate and scripted behaviors; ii) by defining behavioral rules, using events and reactions, and, iii) by providing an external control to guide crowd behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent behaviors according to the problem to be simulated, and the hierarchical structure based on groups to compose a crowd

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Type
conference paper
DOI
10.1109/SSBI.2002.1233994
Author(s)
Musse, S. R.
Thalmann, D.  
Date Issued

2003

Publisher

IEEE

Published in
Biomedical Imaging V. Proceedings of the 5th IEEE EMBS International Summer School on Biomedical Imaging
Subjects

behavioural sciences computing

•

virtual reality

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239183
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