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conference paper
From one virtual actor to virtual crowds: requirements and constraints
2000
Proc. AGENTS 2000
A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a big number of individuals in the same place require different strategies in comparison with the methods used to avoid collision between individuals. The paper is concerned with a discussion about the requirements to model behaviours of crowds of virtual actors
Type
conference paper
Authors
Publication date
2000
Published in
Proc. AGENTS 2000
Start page
52
End page
53
Note
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Peer reviewed
REVIEWED
EPFL units
Event name | Event place | Event date |
Barcelona, Spain | 3-7 June, 2000 | |
Available on Infoscience
January 16, 2007
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