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  4. Generic 3D ball animation model for networked interactive VR environments
 
conference paper

Generic 3D ball animation model for networked interactive VR environments

Noser, H.
•
Stern, C.
•
Stucki, P.
Show more
2000
VW 2000: Virtual Worlds
Second International Conference on Virtual Worlds, VW 2000

The paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive virtual reality (VR) environments. The generic model is particularly useful for animation of ball-like objects such as tennis balls and footballs in networked collaborative environments where low frame rates, network delays and information losses complicate collision detection of fast moving objects. The ball animation model includes a multi-level physical modeling as well as collision detection and treatment. Finally, the parameterization of typical applications is discussed

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Type
conference paper
DOI
10.1007/3-540-45016-5_8
Web of Science ID

WOS:000165606000008

Author(s)
Noser, H.
Stern, C.
Stucki, P.
Thalmann, D.  
Date Issued

2000

Published in
VW 2000: Virtual Worlds
Start page

77

End page

90

Subjects

computer animation

•

computer networks

•

digital simulation

•

groupware

•

realistic images

•

virtual reality

Note

Inst. fur Inf., Zurich Univ., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Event nameEvent placeEvent date
Second International Conference on Virtual Worlds, VW 2000

Paris, France

5-7 July, 2000

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239123
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