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Point-based computer graphics
2002
Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them?
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Gross, M., Pfister, H., Alexa, M., Pauly, M., Stamminger, M., & Zwicker, M. (2002). Point-based computer graphics. EUROGRAPHICS 2002, Saarbrücken, Germany, September 2, 2002. https://doi.org/10.2312/egt.20021060
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