Repository logo

Infoscience

  • English
  • French
Log In
Logo EPFL, École polytechnique fédérale de Lausanne

Infoscience

  • English
  • French
Log In
  1. Home
  2. Academic and Research Output
  3. Journal articles
  4. Practical Product Path Guiding Using Linearly Transformed Cosines
 
research article

Practical Product Path Guiding Using Linearly Transformed Cosines

Diolatzis, Stavros
•
Gruson, Adrien
•
Jakob, Wenzel  
Show more
July 1, 2020
Computer Graphics Forum

Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously long computation times required to render such images. We present a practical path guiding algorithm that performs product sampling, i.e., samples proportional to the product of the bidirectional scattering distribution function (BSDF) and incoming radiance. We use a spatial-directional subdivision to represent incoming radiance, and introduce the use of Linearly Transformed Cosines (LTCs) to represent the BSDF during path guiding, thus enabling efficient product sampling. Despite the computational efficiency of LTCs, several optimizations are needed to make our method cost effective. In particular, we show how we can use vectorization, precomputation, as well as strategies to optimize multiple importance sampling and Russian roulette to improve performance. We evaluate our method on several scenes, demonstrating consistent improvement in efficiency compared to previous work, especially in scenes with significant glossy inter-reflection.

  • Details
  • Metrics
Type
research article
DOI
10.1111/cgf.14051
Web of Science ID

WOS:000550055800003

Author(s)
Diolatzis, Stavros
Gruson, Adrien
Jakob, Wenzel  
Nowrouzezahrai, Derek
Drettakis, George
Date Issued

2020-07-01

Publisher

WILEY

Published in
Computer Graphics Forum
Volume

39

Issue

4

Start page

23

End page

33

Subjects

Computer Science, Software Engineering

•

Computer Science

•

ray tracing

•

global illumination

•

spatial subdivision

•

sample

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
RGL  
Available on Infoscience
August 5, 2020
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/170603
Logo EPFL, École polytechnique fédérale de Lausanne
  • Contact
  • infoscience@epfl.ch

  • Follow us on Facebook
  • Follow us on Instagram
  • Follow us on LinkedIn
  • Follow us on X
  • Follow us on Youtube
AccessibilityLegal noticePrivacy policyCookie settingsEnd User AgreementGet helpFeedback

Infoscience is a service managed and provided by the Library and IT Services of EPFL. © EPFL, tous droits réservés