Publication:

Using immersive virtual reality to support designing skills in vocational education

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2024-08-09T11:05:38Z

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2024-08-06T07:53:36Z

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279874

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8912010400

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CHILI

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IINFCOM

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IC

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EPFL

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264666

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155704

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286848

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12753

cris.virtual.unitManager

Dillenbourg, Pierre

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91f325e3-da44-4ba5-bd4a-cf731cfcb702

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ada58f13-4515-4743-a125-e8b1a9134343

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datacite.rights

metadata-only

dc.contributor.author

Kim, Kevin Gonyop

dc.contributor.author

Oertel, Catharine

dc.contributor.author

Dobricki, Martin

dc.contributor.author

Olsen, Jennifer K.

dc.contributor.author

Coppi, Alessia E.

dc.contributor.author

Cattaneo, Alberto

dc.contributor.author

Dillenbourg, Pierre

dc.date.accessioned

2020-09-07T13:37:04

dc.date.available

2020-09-07T13:37:04

dc.date.created

2020-09-07

dc.date.issued

2020-08-25

dc.date.modified

2025-01-24T05:41:13.687897Z

dc.description.abstract

Immersive virtual reality (IVR) offers possibilities of creating a learner‐centric environment that can provide more presence and engagement for students leading to an enhanced learning experience compared to conventional classroom practices. However, the potential of IVR in vocational education and training (VET) has not yet been explored in‐depth, and it is an open question of whether it can effectively support learner creation in a designing task. In this paper, we present an IVR application developed to support gardener apprentices in designing gardens. Using this application, we conducted an experimental study with gardener apprentices to investigate the effect of the IVR interface compared to paper sketching and learner behavior on the proportion, composition, and creativity of the design outcome. Additionally, we investigated how it can be combined with a paper sketching activity to improve its effectiveness. Our analysis shows that the IVR interface can be more effective for the proportion aspect, but this may be limited to students that are able to use it after working with paper. In terms of the combination order, the effectiveness of IVR on the design quality was improved when it was carried out after the paper sketching and this ordering produced a more effective outcome for the proportion and composition aspects. Finally, our results show that IVR design quality is related to learner behaviors such as the time spent on designing and the number of simulations used. This study demonstrates the effectiveness of IVR applications in supporting designing skills and how effectiveness can be improved by combining it with a conventional method of practice.

dc.description.sponsorship

CHILI

dc.identifier.doi

10.1111/bjet.13026

dc.identifier.uri

https://infoscience.epfl.ch/handle/20.500.14299/171446

dc.relation.journal

British Journal of Educational Technology

dc.subject

Vocational education and training

dc.subject

Professional learning

dc.subject

Virtual reality

dc.subject

Simulation

dc.subject

chili dual-t

dc.title

Using immersive virtual reality to support designing skills in vocational education

dc.type

text::journal::journal article::research article

dspace.entity.type

Publication

dspace.legacy.oai-identifier

oai:infoscience.epfl.ch:279874

epfl.curator.email

jorge.rodriguesdematos@epfl.ch

epfl.lastmodified.email

kevin.kim@epfl.ch

epfl.legacy.itemtype

Journal Articles

epfl.legacy.submissionform

ARTICLE

epfl.oai.currentset

OpenAIREv4

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IC

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article

epfl.peerreviewed

REVIEWED

epfl.publication.version

http://purl.org/coar/version/c_970fb48d4fbd8a85

epfl.writtenAt

EPFL

oaire.citation.endPage

2213

oaire.citation.issue

6

oaire.citation.startPage

2199

oaire.citation.volume

51

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