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research article

A rule-based interactive behavioral animation system for humanoids

Noser, H.
•
Thalmann, D.  
1999
IEEE Transactions on Visualization and Computer Graphics

We present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share

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Type
research article
DOI
10.1109/2945.817347
Web of Science ID

WOS:000084843500001

Author(s)
Noser, H.
Thalmann, D.  
Date Issued

1999

Publisher

IEEE

Published in
IEEE Transactions on Visualization and Computer Graphics
Volume

5

Issue

4

Start page

281

End page

307

Subjects

computer animation

•

interactive systems

•

knowledge based systems

•

speech recognition

•

virtual reality

Note

Multimedia Lab., Zurich Univ., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239078
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