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research article
A rule-based interactive behavioral animation system for humanoids
We present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share
Type
research article
Web of Science ID
WOS:000084843500001
Authors
Publication date
1999
Publisher
Volume
5
Issue
4
Start page
281
End page
307
Note
Multimedia Lab., Zurich Univ., Switzerland
Peer reviewed
REVIEWED
Written at
EPFL
EPFL units
Available on Infoscience
January 16, 2007
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