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research article

Animating virtual actors in real environments

Thalmann, N. M.  
•
Thalmann, D.  
1997
Multimedia Systems

This paper provides a detailed and complete description of merging virtual actors with animation in a real environment. It describes the tasks involved in each stage of integration, such as video acquisition, extraction of camera parameters, creation and animation of virtual actors, and rendering the final images. The most important problems are discussed: real objects hidden by virtual actors and vice versa, collision detection between the virtual actor and the real environment, correspondence between real and virtual cameras, and casting shadows of the virtual actors on the real world. Case studies are presented, such as the virtual actress Marilyn walking with real people on a real street or sitting down on a real chair

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Type
research article
DOI
10.1007/s005300050047
Web of Science ID

WOS:A1997WW10500005

Author(s)
Thalmann, N. M.  
Thalmann, D.  
Date Issued

1997

Publisher

Springer-Verlag

Published in
Multimedia Systems
Volume

5

Issue

2

Start page

113

End page

25

Subjects

computer animation

•

hidden feature removal

•

image processing

•

merging

•

multimedia computing

•

rendering (computer graphics)

Note

MIRALab, Geneva Univ., Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239010
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