Capin, T. K.Pandzic, I. S.Magnenat-Thalmann, N.Thalmann, D.2007-01-162007-01-162007-01-161998https://infoscience.epfl.ch/handle/20.500.14299/239062We survey problems and solutions for inserting virtual humans in networked virtual environments. Using virtual humans as participant embodiment increases the collaboration in networked virtual environments, as it provides a direct relationship between how we interact with the real world and the virtual world representation. We show the differences between avatars and autonomous virtual humans in terms of motion controlgroupwarevirtual realityIntegration of avatars and autonomous virtual humans in networked virtual environmentstext::conference output::conference proceedings::conference paper