Babski, C.Thalmann, D.2007-01-162007-01-162007-01-16199910.1145/299246.299257https://infoscience.epfl.ch/handle/20.500.14299/239107A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connected body parts is satisfied. This paper proposes a generic method for performing real-time body deformations using Java and VRML. This method allows the generation of seamless bodies that are fully compatible with the HANIM standardauthoring systemscomputer animationdeformationJavareal-time systemssoftware standardsvirtual reality languagesA seamless shape for HANIM compliant bodiestext::conference output::conference proceedings::conference paper