Peinado, ManuelMeziat, DanielMaupu, DamienRaunhardt, DanielThalmann, DanielBoulic, Ronan2010-03-232010-03-232010-03-23200910.1109/MCG.2009.42https://infoscience.epfl.ch/handle/20.500.14299/48499WOS:000265748800009Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.Full-Body Avatar Control with Environment Awarenesstext::journal::journal article::research article