Maïm, JonathanYersin, BarbaraThalmann, Daniel2008-06-252008-06-252008-06-25200910.1109/MCG.2009.129https://infoscience.epfl.ch/handle/20.500.14299/26410WOS:000271251300011Real-time crowd simulations are realistic only if each human instance looks unique. A proposed solution varies the shape of human instances by attaching accessories. It also modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.Unique Character Instances for Crowdstext::journal::journal article::research article