Monzani, J.S.Baerlocher, P.Boulic, R.Thalmann, D.2008-04-222008-04-222008-04-22200010.1111/1467-8659.00393https://infoscience.epfl.ch/handle/20.500.14299/23401In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.Motion retargeting problemadaptation to different charactersUsing an Intermediate Skeleton and Inverse Kinematics for Motion Retargetingtext::journal::journal article::research article