Farenc, N.Sidler, F.Ferrando, A.Thalmann, D.2007-01-162007-01-162007-01-16200010.1109/WISE.2000.882408https://infoscience.epfl.ch/handle/20.500.14299/239135In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without ”re-meshing” the scene during simulation. A database dedicated to urban life simulation, providing data for planning human actions and behaviour, is completed such a way to furnish information about the most adapted displayed representationsbehavioural sciences computingcomputer displaysdigital simulationnatural scenesoptimisationtown and country planningvirtual realityvisual databasesDatabase and modelling strategy: a compliant way for display optimisationtext::conference output::conference proceedings::conference paper