Groß, RoderichAlbrecht, KenoKantschik, WolfgangBanzhaf, Wolfgang2008-04-012008-04-012008-04-012002https://infoscience.epfl.ch/handle/20.500.14299/20274This contribution introduces a hybrid GP/ES system for the evolution of chess playing computer programs. We discuss the basic system and examine its performance in comparison to pre-existing algorithms of the type alpha-beta and its improved variants. We can show that evolution is able to outperform these algorithms both in terms of efficiency and strength.chessgamesevolutionevolutionary algorithmalpha-beta pruningEvolving chess playing programstext::conference output::conference proceedings::conference paper