Monzani, J. S.Baerlocher, P.Boulic, R.Thalmann, D.2007-01-162007-01-162007-01-162000https://infoscience.epfl.ch/handle/20.500.14299/239128We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motionimage motion analysisrealistic imagesUsing an intermediate skeleton and inverse kinematics for motion retargetingtext::conference output::conference proceedings::conference paper