Kallmann, M.Monzani, J. S.Caicedo, A.Thalmann, D.2007-01-162007-01-162007-01-16200010.1007/978-3-7091-6344-3_6https://infoscience.epfl.ch/handle/20.500.14299/239130WOS:000165949400006The paper describes a system platform for virtual human agent simulations that is able to coherently manage the shared virtual environment. Our “agent common environment” (ACE) provides built-in commands for perception and for acting, while the in-between step of reasoning and behavior computation is defined through an external, extendible, and parameterized collection of behavioral plug-ins. Such plug-ins are of two types: the first type defines agent-object interactivity by using a feature modeling approach, and the second type controls the reasoning and behavior of each agent through scripted modules. The system is analyzed and a simulation example integrating some modules with a Lisp behavioral system is showncomputer animationdigital simulationinference mechanismsLISPreal-time systemssoftware agentsvirtual realityACE: a platform for the real time simulation of virtual human agentstext::conference output::conference proceedings::conference paper