Balcisoy, S.Torre, R.Ponder, M.Fua, P.Thalmann, D.2007-01-162007-01-162007-01-16200010.1109/CGI.2000.852346https://infoscience.epfl.ch/handle/20.500.14299/239139Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performanceaugmented realitycomputer gamescomputer visiondigital simulationimage recognitionreal-time systemsrendering (computer graphics)Augmented reality for real and virtual humanstext::conference output::conference proceedings::conference paper