Babski, C.Thalmann, D.2007-01-162007-01-162007-01-16200010.1145/330160.330239https://infoscience.epfl.ch/handle/20.500.14299/239141Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to animate these models. The context of this paper introduces a simple motion capture system, which is integrated into a Web-based application, thus allowing HANIM humanoids to be animated using VRML and Java. Since Web browser/VRML plugin context is commonly available on computers, the presented motion capture application is easy to use on any platform. Taking benefit of a standard language as VRML makes the exploitation of produced animation easier than other commercial application with their specific formatscomputer animationinformation resourcesInternetJavareal-time systemsvirtual reality languagesReal-time animation and motion capture in Web Human Director (WHD)text::conference output::conference proceedings::conference paper