Nova, N.Girardin, F.Molinari, G.Dillenbourg, P.2006-05-152006-05-152006-05-152006https://infoscience.epfl.ch/handle/20.500.14299/230132In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the underwhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners’ intents. The paper concludes with some potential impacts for location-based application practitioners.location-awarenesssocio-cognitive processespervasive gamecscwfield experiment.The Underwhelming Effects of Automatic Location-Awareness on Collaboration in a Pervasive Gametext::conference output::conference proceedings::conference paper