Montreuil, BenoitBrotherton, EdithGlardon, RemyYoo, Min-JungElamiri, YasserBorter, Anne-SylvieMorneau, AlexandreNaciri, SouleimanJermann, Patrick2010-10-082010-10-082010-10-082008https://infoscience.epfl.ch/handle/20.500.14299/55312Supply chain management (SCM), due to the large scale and wide scope of the multi-partner supply networks and to the high complexity of the dynamically occuring phenomena, is a difficult topic to teach. Conventional teaching approaches do not allow the students to sufficiently grasp neither the interrelationships between the elements of such a complex system nor the dynamic effects. SCM teaching has therefore a lot to gain from the use of learning-oriented virtual games.Supply chain managementlearning oriented gamingbullwhip effectpiloting cockpitimmersive simulationExperiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Managementtext::conference output::conference proceedings::conference paper