Interactive modeling of the human musculature

In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass-spring system. The resulting model is fast, can accommodate most superficial human muscles, and could easily be integrated into current modeling packages. Example animations can be found at <http://ligwww.epfl.ch/~aubel/MuscleBuilder/>


Published in:
Proceedings Computer Animation 2001
Presented at:
Fourteenth Conference on Computer Animation, 2001, Seoul, South Korea
Year:
2001
Publisher:
IEEE Comput. Soc
Keywords:
Note:
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-07-07


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