Augmented reality for real and virtual humans

Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance


Published in:
Proceedings Computer Graphics International 2000
Presented at:
Computer Graphics International 2000, Geneva, Switzerland
Year:
2000
Publisher:
IEEE Comput. Soc. Press
Keywords:
Note:
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-18


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