Infoscience

Conference paper

Database and modelling strategy: a compliant way for display optimisation

In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without ”re-meshing” the scene during simulation. A database dedicated to urban life simulation, providing data for planning human actions and behaviour, is completed such a way to furnish information about the most adapted displayed representations

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