Database and modelling strategy: a compliant way for display optimisation

In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without ”re-meshing” the scene during simulation. A database dedicated to urban life simulation, providing data for planning human actions and behaviour, is completed such a way to furnish information about the most adapted displayed representations


Year:
2000
Publisher:
IEEE Comput. Soc
Keywords:
Note:
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)