From one virtual actor to virtual crowds: requirements and constraints

A crowd is not only a group of many individuals. Crowd modelling involves problems that arise only when we focus on crowds. For instance, avoiding collision problems related to a big number of individuals in the same place require different strategies in comparison with the methods used to avoid collision between individuals. The paper is concerned with a discussion about the requirements to model behaviours of crowds of virtual actors


Published in:
Proc. AGENTS 2000, 52-53
Presented at:
Fourth International Conference on Autonomous Agent, AGENTS 2000, Barcelona, Spain, 3-7 June, 2000
Year:
2000
Keywords:
Note:
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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