Individual and group behaviours for virtual humans

This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds


Année
2000
Publisher:
IEEE Comput. Soc
Mots-clefs:
Note:
Comput. Graphics Lab., EPFL, Lausanne, Switzerland
Laboratoires:




 Notice créée le 2007-01-16, modifiée le 2018-03-17


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