Individual and group behaviours for virtual humans

This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds


Year:
2000
Publisher:
IEEE Comput. Soc
Keywords:
Note:
Comput. Graphics Lab., EPFL, Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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