This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds
Title
Individual and group behaviours for virtual humans
Published in
Proceedings of Computer Animation 2000
Series
Proceedings Computer Animation 2000
Pages
122-124
Date
2000
Publisher
IEEE Comput. Soc
Note
Comput. Graphics Lab., EPFL, Lausanne, Switzerland
Record creation date
2007-01-16