A rule-based interactive behavioral animation system for humanoids

We present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share


Published in:
IEEE Transactions on Visualization and Computer Graphics, 5, 4, 281-307
Year:
1999
Publisher:
IEEE
Keywords:
Note:
Multimedia Lab., Zurich Univ., Switzerland
Other identifiers:
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)