Interacting with virtual humans through body actions

Since their inception, interactive virtual environments have not been able to interpret users' gestures. Researchers have investigated a few tentative solutions, but most of them concern a specific set of body parts like hands, arms, or facial expressions. However, when placing a participant in a virtual world to interact with synthetic inhabitants, it would be more convenient and intuitive to use body-oriented actions. To achieve this, we developed a hierarchical model of human actions based on fine-grained primitives. An associated recognition algorithm identifies simultaneous actions on the fly


Published in:
IEEE Computer Graphics and Applications, 18, 1, 8-11
Year:
1998
Publisher:
IEEE
Keywords:
Note:
Swiss Federal Inst. of Technol., Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-18


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