Modeling and deformation of the human body using an anatomically-based approach

The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented


Published in:
Proceedings Computer Animation '98, IEEE Computer Society Press, (Cat. No.98EX169), 34-40
Presented at:
Computer Animation '98 , Philadelphia, PA, USA
Year:
1998
Keywords:
Note:
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-01-27


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