Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here
Titre
Virtual human representation and communication in VLNet
Publié dans
IEEE Computer Graphics and Applications
Volume
17
Numéro
2
Pages
42-53
Date
1997
Editeur
IEEE
Note
Dept. of Comput. Sci., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Date de création de la notice
2007-01-16