Virtual human representation and communication in VLNet

Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here


Published in:
IEEE Computer Graphics and Applications, 17, 2, 42-53
Year:
1997
Publisher:
IEEE
Keywords:
Note:
Dept. of Comput. Sci., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)