Sensor based synthetic actors in a tennis game simulation

We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behaviour of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user can also play against a synthetic actor by using a Space Ball


Published in:
Proceedings. Computer Graphics International'07
Presented at:
Computer Graphics International , Hasselt and Diepenbeek, Belgium
Year:
1997
Keywords:
Note:
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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