Abstract

Navigation within the scope of a Networked Collaborative Virtual Environment (NCVE) using an articulated body representation is more complex then just moving the viewpoint based on user input. In such context, navigation englobes problems such as mapping of user's actions on the embodiment and body constraints in addition to the usual ones such as universal support for different devices and global motion constraints. We take a broader look at the problems, classify them and present a solution for navigation in NCVEs

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