Abstract

A new approach for human skin modeling and deformation based on cross-sectional methods is presented. Internally, the authors use dynamic trimmed parametric patches for describing the smooth deformation of skin pieces; then they polygonalize parametric patches for final body skin synthesis and rendering. Simple and intuitive, their method combines the advantages of both parametric and polygonal representations. Produces very realistic body deformations, and allows the display of surface models at several levels of detail

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