Virtual sensors: a key tool for the artificial life of virtual actors

In this paper, we present current research developments in the area of autonomous virtual actors. We first define formal requirements for true virtual humans. After a brief description of the perception action principles with a few simple examples, we emphasize the concept of virtual sensors for virtual humans. In particular, we describe in details our experiences in implementing virtual vision, tactile and audition. We then describe perception-based locomotion, a multisensor based method of automatic grasping and vision-based ball games. We also discuss problems of integrating autonomous humans into virtual environments. Finally, a description of our AGENT library is presented in appendix


Published in:
Proceedings of the Third Pacific Conference on Computer Graphics and Applications Pacific Graphics '95. Computer Graphics and Applications
Presented at:
Third Pacific Conference on Computer Graphics and Applications Pacific Graphics '95. Computer Graphics and Applications, Seoul, South Korea, 1995
Year:
1995
Keywords:
Note:
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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