A hand control and automatic grasping system for synthetic actors

In the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In particular, the system can decide to use a pinch when the object is too small to be grasped by more than two fingers or to use a two-handed grasp when the object is too large. The system also offers both direct and inverse kinematics to control the articulations. In order to ensure realistic looking closing of the hand, several of the joints are constrained. A brief description of the system and results are also presented


Published in:
Computer Graphics Forum, 13, 167-77
Year:
1994
ISSN:
0167-7055
Keywords:
Note:
Dept. of Math. & Comput. Sci., Balearics Islands Univ., Palma de Mallorca, Spain
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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