An integrated system for modeling, animating and rendering hair
There are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. The authors describe a complete methodology to solve these basic four problems. They present how hair styles may be designed with a Hair Styler module. They survey the animation model and emphasize a method of collision processing. Finally, they explain how hair may be rendered using an extension of a standard ray-tracing program. Applications of synthetic actors with various hair styles and different styles of mustaches and beards are shown
Cite this item
Daldegan, A., Thalmann, N. M., Kurihara, T., & Thalmann, D. (1993). An integrated system for modeling, animating and rendering hair. Computer Graphics Forum, 12(3), 211–221. https://doi.org/10.1111/1467-8659.1230211
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1993
12
3
211
221
MIRALab, Geneva Univ., Switzerland
REVIEWED
EPFL
| Event name | Event place | Event date |
Computer Graphics Forum | Barcelona, Spain | 1993 |