An integrated system for modeling, animating and rendering hair

There are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. The authors describe a complete methodology to solve these basic four problems. They present how hair styles may be designed with a Hair Styler module. They survey the animation model and emphasize a method of collision processing. Finally, they explain how hair may be rendered using an extension of a standard ray-tracing program. Applications of synthetic actors with various hair styles and different styles of mustaches and beards are shown


Published in:
Proc. Computer Graphics Forum, 12, 211-21
Presented at:
Computer Graphics Forum, Barcelona, Spain, 1993
Year:
1993
ISSN:
0167-7055
Keywords:
Note:
MIRALab, Geneva Univ., Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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