Muscle based human body deformation

A new methodology is proposed for creating and animating the human body based on human anatomical structure. The layered model includes skeleton, bones, muscles and skin. It uses ellipsoids for modeling and deforming muscles and automatically determines the skin by cross-section contours. As an example, we present the muscular deformations for a human arm


Published in:
Proceedings of the Third International Conference on CAD and Computer Graphics
Presented at:
The Third International Conference on CAD and Computer Graphics, Beijing, China
Year:
1993
Publisher:
Int. Acad. Publishers
Keywords:
Note:
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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