Abstract
A new methodology is proposed for creating and animating the human body based on human anatomical structure. The layered model includes skeleton, bones, muscles and skin. It uses ellipsoids for modeling and deforming muscles and automatically determines the skin by cross-section contours. As an example, we present the muscular deformations for a human arm
Details
Title
Muscle based human body deformation
Author(s)
Shen, Jianhua ; Thalmann, N. ; Thalmann, D.
Published in
Proceedings of the Third International Conference on CAD and Computer Graphics
Conference
The Third International Conference on CAD and Computer Graphics, Beijing, China
Date
1993
Publisher
Int. Acad. Publishers
Keywords
Note
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Laboratories
VRLAB
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Record creation date
2007-01-16