Abstract

This paper discusses the problem of simulating the artificial life of realistic synthetic actors. It first presents the development of the general concept of autonomous actors reacting to their environment and taking decisions based on perception systems, memory and reasoning. An example of vision-based animation with an individualized walking model is detailed. Then, the authors discuss facial animation techniques for synthetic actors. Finally, they show how to improve the appearance of synthetic actors by dressing them and designing hair styles for them

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