Abstract

The evolution of computer animation in the last six years has been spectacular. Several outstanding computer-generated films have been produced and have received international awards. Owing to the evolution of graphics hardware, the quality of rendering now allows the simulation of subtle lighting effects or textures. But, also new computer animation techniques appeared as important alternatives to the traditional keyframe methods. The bibliography aims to be the most complete to date. It shows that computer animation is no longer a collection of tricks just for showing special effects. It has become a mature and distinct area with its own techniques and methods

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