SMILE: a multilayered facial animation system

Describes a methodology for specifying facial animation based on a multi-layered approach. Each successive layer defines entities from a more abstract point of view, starting with phonemes, and working up through words, sentences, expressions, and emotions. Finally, the high level layer allows the manipulation of these entities, ensuring synchronization of the eye motion with emotions and word flow of a sentence


Published in:
Proceedings of the IFIP WG 5.10 Working Conference
Presented at:
IFIP, Modeling in Computer Graphics. , Tokyo, Japan, 1991
Year:
1991
Keywords:
Note:
Centre d'Inf., Geneva Univ., Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)